Shankstar's Character Collection

I modeled, textured, and helped design this collection of characters used for a real-time mobile fantasy golf game Shankstars at Topgolf Media. On the team Allyn Bruty supplied the animations with art direction by Michael Hadwin.

Final game asset of Trip character animated by talented Allyn Bruty.

High poly zbrush sculpt of Trip.

High poly zbrush sculpt of Trip.

Character concept and skin variation for Trip created by Michael Hadwin.

Character concept and skin variation for Trip created by Michael Hadwin.

Material and design call-out sheet for Trip created by Michael Hadwin.

Material and design call-out sheet for Trip created by Michael Hadwin.

Here's the game Shankstar's splash screen showcasing these characters. Marketing art created by Aura Moser

Here's the game Shankstar's splash screen showcasing these characters. Marketing art created by Aura Moser

Final game asset of Blaze character animated by Allyn Bruty.

Character concept and skin variations for Blaze.

Character concept and skin variations for Blaze.

Blaze character models used for special promo event. Marketing art created by Aura Moser.

Blaze character models used for special promo event. Marketing art created by Aura Moser.

Final game asset of Longshot character animated by Allyn Bruty.

Character concept and skin variations for Longshot.

Character concept and skin variations for Longshot.